C.M.S.(UK) LANE END, WAREHAM, DORSET.  BH20 7NP.  UK

 

TEL:   044 (0)1929 471517
FAX:  044 (0)1929 471757
email:admin@cmsuk.co.uk
Site Map
Introduction
Boats
Trucks
Cars
Consoles
Arena Features
Visualization   & Theming
Designing 
Your Arena
System 2000 Technical bits
FAQuestions
Sword in the Stone
 
DESIGNING AN ARENA
Any pool or vehicle arena shape can be created by using the simple formula shown for each model "minimum space per model". For example 4 cars × 125 sq.ft. (4 × 11M) = 500 sq.ft. (44 sq.M) or area 20 ft.× 25 ft. (5.9 × 7.4 M).

The larger the number of models in the system the smaller the space needed per model. So for 12 cars the space could be as small as 12 × 100 sq.ft. (12 × 9M) say an arena 24 ft. × 50 ft. (7.2 × 15M). This formula is a rough guide to give an idea of space required and can be varied depending on the mix of models and actual shape of the proposed location. 

By creating raised (18" 4550 mm) track decks or pools, the arenas will present the models at a level which is easier for smaller children to see behind the consoles and will also give more visual impact to all models. Landscaping or painted backdrops add to the impact and a selection of our interactive features will complete the scene, giving both e themed attraction to your location and a great revenue centre built in.

THE BOOM IS A FLEXIBLE CORRUGATED TUBE, ANCHORED STRATEGICALLY TO ENSURE INTERFERENCE FREE OPERATION (AVAILABLE IN BLACK OR LIGHT BLUE)
FLOATING BOOM

The floating boom (60 mm dia.) will limit your fleet to a certain area of an existing or larger pool and can be anchored to ensure the boats cannot be reached by visitors from the waters edge. In addition it will protect the boats from abrasive edges and steer the boats smoothly through awkward corners.
 
 

ARMCO BARRIER
We can supply an "Armco" system of barrier for the vehicles, which serve the same purpose by limiting the area of travel to ensure models are not reached by visitors from the edge of the arena. Again protecting the models from sharp and abrasive edges and steer the models around corners.