C.M.S.(UK) LANE END, WAREHAM, DORSET.  BH20 7NP.  UK
TEL: 044 (0)1929 471517
FAX: 044 (0)1929 471757
email:admin@cmsuk.co.uk
Site Map
Introduction
Boats
Trucks
Cars
Consoles
Arena Features
Visualization   & Theming
Designing 
Your Arena
System 2000 Technical bits
FAQuestions
Sword in the Stone
 
Arena Features can be tailored to suit your Park or Theme, and range from static models, to fully interactive pieces incorporating sounds and actions.

Triggered by sensor as the model passes by or hits a target. They give an appropriate response, tempting customers to play (and pay) again to improve their performance.

Volcano at Bluwater
Safari Quest Temple
Lighthouse at Tralee Aquadome
VOLCANO WATER SPOUT
Activated by sensor in target
at base of lava flow.
TEMPLE
Sensor opens doors and triggers sounds (and lights in  suitable locations).
LIGHTHOUSE.
Separate sensors trigger flashing light and fog horn.
Sinking Galleon
Sinking Galleon at Flambards
Galleon leaves it's cave behind coral reef

When the sensor is activated, spurts of water and the sound of cannon fire simulate your 
attack. This is followed by  the masts collapsing and finally the ship sinking.
The ship surfaces inside the cave and the masts are raised before it sails back into view ready for the next attack.
The complete sequence lasts 25 seconds and apart from the fun for players, it also acts in attract mode for the rare times when a player position is vacant.

Sinking Galleon at Flambards
De-masted and about to sink

Alton Towers
Alton Towers
Alton Towers
Car Wash and Filling Station fitted with sensor operated jets which send a pulse of water out of the arena and into the console area.
TRUCK STOP
DRIVE THROUGH
FILLING STATION
LOADING BAYS
DRIVE THROUGH
FILLING STATION
LOADING BAYS
ROCK ARCH
WATER MILL
CAR WASH
ROCK ARCH
WATER MILL
CAR WASH

Artist's impressions of several new water features proposed for customers 
 
 
Top