Arena
Features can be tailored to suit your Park or Theme,
and range from static models, to fully interactive pieces incorporating
sounds and actions.
Triggered
by sensor as the model passes by or hits a target. They give an appropriate
response, tempting customers to play (and pay) again to improve
their performance.
VOLCANO
WATER SPOUT Activated
by sensor in target
at
base of lava flow.
TEMPLE Sensor opens doors and triggers
sounds (and lights in suitable locations).
LIGHTHOUSE. Separate
sensors trigger flashing light and fog horn.
When
the sensor is activated, spurts of water and the sound of cannon fire simulate
your
attack.
This is followed by the masts collapsing and finally the ship sinking.
The
ship surfaces inside the cave and the masts are raised before it sails
back into view ready for the next attack.
The
complete sequence lasts 25 seconds and apart from the fun for players,
it also acts in attract mode for the rare times when a player position
is vacant.
De-masted
and about to sink
Car Wash
and Filling Station fitted
with sensor operated jets which send a pulse of water out of the arena
and into the console area.
TRUCK STOP
DRIVE THROUGH
FILLING STATION
LOADING BAYS
ROCK ARCH
WATER MILL
CAR WASH
Artist's impressions of
several new water features proposed for customers